I had an amazing time (albeit short) visiting Victoria, BC and the University of Victoria. My talk, “Queer Games, Straight Design,” covered a range of concerns from the lack of gender/queer representation in the tech and gaming industries to the tensions between queer content and rigid, fixed game design. I also ran a short workshop on close playing games and addressing race, gender, sexuality and other cultural logics in games. Both events drew great audiences, who were generous and asked really interesting questions. It served not only as a validation of the ideas I am working on as a scholar, gamer, and human but also of my (improving) presentation skills.
Jentery Sayers introducing me:
Talking the talk rather than reading off a page:
Snapshots of my slides: