Today I am presenting a keynote at the Electronic Literature Organization‘s annual conference. This year’s theme is “(Un)Linked” and centers “on the web as a contested platform of community and computational creativity, with attention to both dystopian shifts (such as the slow demise of the platform formerly known as Twitter) and hopeful futures.” I was invited by one of the organizers and a good friend of mine Anastasia Salter to be the keynote for the “Algorithms & Imaginaries” track.
The abstract for my talk “Code/Queer Games/Technonormativity” reads:
This presentation offers a set of questions, provocations, and critical examples to think about the ways that digital texts, video games, and even code and AI are technonormative, the implicit and explicit ways that they are embedded with and replicate hegemonic ideals, tropes, and biases about race, gender, sexuality, ability, even technologies themselves. How then might we address and reconfigure these material, cultural, political, and technological definitions, narratives, structures, and power relations? Drawing on queer and feminist game studies, media studies, digital humanities, and popular culture, this presentation offers potential ways to disrupt, play with, and reimagine “defaults” of our increasingly algorithmic and ludonarrative world.
Here are a copy of my slides:
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