Writing, Editing, & Curating

Here are a few online and multimodal essays and projects I have written, curated, designed (a full list of my publications can be found here or via my CV):

I edited a special game studies themed issue of Configurations 36.2 (Spring 2024) with Ashlee Bird, which was the first of its kind for the journal. The issue featured eight essays and an introduction co-authored by Bird and myself:

We are honored to be the first themed issue on game studies in the long, storied history of Configurations. Our first goal is to insist that game studies is interdisciplinary, collaborative, intersectional, even convivial. To this end, essays are often co-authored and contribute to multiple fields, including genre studies, disability studies, philosophy, political economy, popular culture studies, cybernetics, simulation studies, environmental studies, and science and technology studies. And they are in conversations with issues of identity, embodiment, stereotypes, autotheory, rules, interfaces, modeling, metagaming, neurodivergence, nationality, wholesomeness, labor, and attention.

I am an Editor for Analog Game Studies (AGS), a journal dedicated to the academic and popular study of games containing a substantial analog component. As an editor, I help organize, maintain, and curate the AGS website. Moreover, about four times a year, I work with authors to help them bring their submissions to publication.

I am a Contributing Editor of Gamers with Glasses, website of scholars, developers, designers, and gamers:

Squid Game, or, The Squeamish Pleasure of Asian Death.” October 26, 2021.
7 Games to Play for the Start of School.” September 6, 2021.
10 Games to Play for Earth Day.” With Alenda Y. Chang. April 21, 2021.
Cruising Animal Crossing.” February 12, 2021.
Playing Games, Practicing Utopia: A Life in Tabletop Gaming.” September 26, 2020.

♠ ♠ ♠

I have written a number of short pieces for In Media Res, A Media Commons Project:  

Queer Dystopias, Queer Mechanics, and Queers in Love at the End of the World.” Queerness in Games week.  May 2020.
Pokemon Go, Queer Spaces, and Queer Contact,” Pokemon Go week, October 2016.
Better, Stronger, Faster? Bionic Woman and Posthuman Queerness,” Post-human, Super-intelligent, Dream Girls week, January 2015.
The Last Human: Doctor Who and Anxieties Over the Posthuman,” Doctor Who week,  December 2013.
‘Would You Kindly?’: Bioshock and Posthuman Choice,” Posthumanism and Media week,   March 2011.

♣ ♣ ♣

I wrote the keyword “Queer” for the Modern Language Association’s Digital Pedagogy in the Humanities: Concepts, Models, and Experiments edited by Rebecca Frost Davis, Matthew Gold, Katherine D. Harris, and Jentery Sayers. Published March 2021. Peer reviewed. https://digitalpedagogy.hcommons.org/keyword/Queer.

Cards Against Humanity is __________” started as a digital presentation for the Queerness and Games Conference, University of California, Berkeley, October 2014. The essay version was published at First Person Scholar, March 2015.

Gaming as Writing, Or, World of Warcraft as World of Wordcraft” is a multimodal essay published in August/September 2008 for Computers and Composition Online‘s special issue on “Reading Games: Composition, Literacy, and Video Gaming.”  Edited by Richard Colby and Rebekah Shultz Colby.

♥ ♥ ♥

Below are the other writing and projects (from early days and graduate school):

“Playing (with) Power: Video Games and the Fantasies of Control.”
Podcast for the Simpson Center for the Humanities, in conjunction On the Boards theatre’s presentation of Rimini Protokoll’s performance of Best Before.  May 2010.

THATCamp Epic Play 2013
Lead organizer for the Keywords group sponsored The Humanities and Technology Camp (THATCamp) “unconference.”

Keywords for Video Game Studies Working Group
Graduate Student Interest Group, 2010-2011 & 2011-12 & 2012-13. Sponsored by the Simpson Center for the Humanities.

Humanities, Arts, Science, and Technology Advanced Collaboratory (HASTAC)
HASTAC Scholar and Member, 2009-10, 2010-11, 2011-12, and 2012-13.

Critical Gaming Project @ University of Washington
Organizer, Contributor, Instructor, 2007-2012.

e.g., the UW’s Online Journal of 100-Level Writing
Editor, Contributor, Webmaster, Expository Writing Program, Autumn 2007-2012.

English Graduate Student Organization
Contributor and Webmaster, 2007-2012.

Technoqueer: Re/Con/Figuring Posthuman Narratives
Dissertation, University of Washington, November 2012.

The Birth of the Cyberqueer Manifesto
MA Thesis, University of Maryland, 2005.


For other sections of my portfolio, go to: