Download the course policies and syllabus (PDF). |
Assignments
Critical Response Papers (Extra Participation Credit): Critical Response (CR) papers are single-spaced,
one-page writings that serve as reactions to, close readings of, analyses of, and articulations of the texts and connections you
see, read, and talk about in class. These responses are more than just summaries or personal reactions and will be graded on clarity, focus,
coherence, critique, and your ability to concisely formulate arguments. Identity Log: Over the course of the quarter, you will keep and maintain a weekly "identity log" or "iLog," recording, detailing, and thinking about your own identities and identifications, particularly those mediated by and through technologies. Your "iLog" will function as a kind of identity workbook, an analytical and metacognitive journal, and reading notes, connecting your observations and experiences to the texts, theories, and ideas of the class. Periodically, you will be given specific log prompts, provocations, and experiments, and you will share your logs in class, on the class blog, or via the class's social media. These logs are more than just summaries or personal reactions and will be evaluated on completion, clarity, focus, coherence, critique, and your ability to concisely formulate arguments. Each log will earn a check, check plus, check minus, or zero, and in total, will constitute 30% of your final grade.
Mediating Identities Collaboratory: As a class project, you will contribute to and collectively curate an online collaboratory via the social media platform Tumblr. The Tumblr is a collaborative space, a collection of identity artifacts, and is for continued class discussion. The Tumblr will be for public archiving and curating of materials related to our class, to the readings, and to your own intellectual and analytical discoveries. You will be invited to be a contributor. Once invited, start posting things relevant to the class and the week's main ideas. Comment on the artifacts other people post. Participating on the Tumblr counts toward overall class participation and the Tumblr may be used for iLog assignments as well. Be thoughtful, make connections, stay relevant, maintain respect. Happy collecting! CHID 250 C Midterm Exam: The form and shape of your midterm exam is as follows (make sure to follow the directions carefully, see the full midterm prompt): You will write three short critical response papers. Each critical response paper is a maximum of 2-3 pages. Essay #1 must address Neuromancer and the theories, critical interventions, and readings of Week 1 or 2. Essay #2 must address Neuromancer and any other of the first weeks' theories, interventions, and readings. Essay #3 must develop, expand, and revise one of your Identity Logs, drawing more fully and specifically on relevant readings. Each essay should follow MLA manuscript format, citation. Turn in as one document with a combined bibliography. CHID 250 C Final Exam: The form and shape of your midterm exam is as follows (make sure to follow the directions carefully, see the full final exam prompt): You will write three short critical response papers. Each critical response paper is a maximum of 2-3 pages. Essay #1 must address Dawn and the theories, critical interventions, and readings of a week of your choosing from the second half of the quarter (week five through week ten). Essay #2 must address Dawn or Bioshock and any other of the last weeks’ theories, interventions, and readings. Essay #3 must address and define "technological identity," substantively revising iLog #8 and drawing on the whole of the class. Your definition should extend, reconfigure, or challenge any of the definitions of "identity" we have covered in the course. Each essay should follow MLA manuscript format, citation. Turn in as one document with a combined bibliography.
Critical Review: a 500-750 word analytical review of a video game you would think could be or
should be included in our class. Critical Reviews will be posted to the class Tumblr.
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Information SheetsThe following are handouts, informational sheets, and readings that will be assigned or used over the course of the quarter. Each student will recieve a copy of each as a handout in class during the appropriate week. If you miss a sheet, feel free to print out a new copy. CHID 250 Student Info Sheet & Release Form Ed's Top Ten List of "Ways to Survive University" Quoting, Paraphrasing, and Summarizing MLA Citation and Bibliographic Format
ReadingsAll of the readings for class are available via the Course Reader (for sale at Ave Copy, 4141 Univ. Way @ 42nd), or through the university’s online course reserves, or directly from the web. There are two other required texts and 2 recommended texts, which are available at the UW Bookstore (or through any reputable bookstore, many of which can be found at used bookstores). Consult the course syllabus for the week each reading will be covered in class. There are three touchstone texts for the class: Butler, Octavia. Dawn. New York: Aspect, 1987. Gibson, William. Neuromancer. New York: Ace Books, 1984. Moreover, the following is a full list of the class readings by week: Week One: What is Identity? Foucault, Michel. “Technologies of the Self.” Technologies of the Self: A Seminar with Michel Foucault. Eds. Luther H. Martin, Huck Gutman, and Patrick H. Hutton. Amherst, MA: University of Massachusetts Press, 1988. 16-49. Kaplan, Carla. “Identity.” Keywords for American Cultural Studies. Eds. Bruce Burgett and Glenn Hendler. New York: NYU Press, 2007. 123-127. Williams, Raymond. "Technology." Keywords: A Vocabulary of Culture and Society. New York: Oxford University Press, 1983. 315-316. Week Two: Identity and the Everyday Davis, Fred. "Chapter One: Do Clothes Speak?” Fashion, Culture, and Identity. Chicago: University of Chicago Press, 1992. 1-18. Davis, Fred. "Chapter Two: Identity, Ambivalence, Fashion’s Fuel.” Fashion, Culture, and Identity. Chicago: University of Chicago Press, 1992. 19-30. Goffman, Erving. “Introduction.” The Presentation of Self in Everyday Life. New York: Anchor Books, 1959. 1-16. Gunn, Tim. "Introduction.” A Guide to Quality, Taste and Style. New York: Abrams, 2007. 11-31. Hebdige, Dick. “Introduction: Subculture and Style.” Subculture: The Meaning of Style. London: Routledge, 1979. 1-4. Hebdige, Dick. “Chapter One: From Culture to Hegemony.” Subculture: The Meaning of Style. London: Routledge, 1979. 5-19. Hebdige, Dick. “Chapter 7: Style as Intentional Communication.” Subculture: The Meaning of Style. London: Routledge, 1979. 100-112. Week Three: Cyberspace+Identity Barlow, John Perry. “A Declaration of the Independence of Cyberspace.” Electronic Frontier Foundation. 8 Feb. 1996. 26 Mar. 2010. https://projects.eff.org/~barlow/Declaration-Final.html. McHugh, Maureen. “A Coney Island of the Mind.” Isaac Asimov's Cyberdreams. Eds. Gardner Dozois and Shiela Williams. New YOrk, Ace Books, 1994. 83-90. McHugh, Maureen. “Virtual Love.” Nebula Awards 30. Eds. Pamela Sargent. New YOrk, Harcourt Brace, 1996. 99-110. The Mentor. “The Hacker Manifesto." Phrack. 8 Jan. 1986. 23 Mar. 2012. http://www.phrack.org/issues.html?issue=7&id=3&mode=txt. Rheingold, Howard. “Introduction.” The Virtual Community: Homesteading on the Electronic Frontier. Reading, MA: Addison-Wesley, 1993. 1-16. Rheingold, Howard. “Chapter Five: Multi-User Dungeons and Alternate Identities.” The Virtual Community: Homesteading on the Electronic Frontier. Reading, MA: Addison-Wesley, 1993. 145-1756 Turkle, Sherry. “Introduction: Identity in the Age of the Internet." Life on the Screen: Identity in the Age of the Internet. New York: Simon & Schuster, 1995. 9-26. Turkle, Sherry. “Chapter Seven: Aspects of the Self." Life on the Screen: Identity in the Age of the Internet. New York: Simon & Schuster, 1995. 177-209. Week Four: Cyberspace+Gender+Sexuality Butler, Judith. “The Heterosexual Matrix in 'Subjects of Sex/Gender/Desire.'" Gender Trouble. New York: Routledge, 1990. 42-44. Dibbell, Julian. “A Rape in Cyberspace.” My Tiny Life: Crime and Passion in a Virtual World. New York: Owl Books, 1998. 11-30. Halberstam, Judith. "Gender." Keywords for American Cultural Studies. Eds. Bruce Burgett and Glenn Hendler. New York: NYU Press, 2007. 116-120. Somerville, Siobhan B. "Queer." Keywords for American Cultural Studies. Eds. Bruce Burgett and Glenn Hendler. New York: NYU Press, 2007. 187-191. Stone, Allucquere Rosanne. “Introduction: Sex, Death, and Machinery, or How I Fell in Love with My Prosthesis.” The War of Desire and Technology at the End of the Mechanical Age. Cambridge, MA: MIT Press, 1995. 1-32. Turing, Alan. “The Imitation Game in 'Computing Machinery and Intelligence.'” Mind. 65:236 (Oct. 1950): 433-435.
Week Five: Cyberspace+Race Ferguson, Robert A. "Race." Keywords for American Cultural Studies. Eds. Bruce Burgett and Glenn Hendler. New York: NYU Press, 2007. 191-196. Higgin, Tanner. "How I Use Leeroy Jenkins to Teach Race in Videogames." Gaming the System. 17 Sep. 2009. http://www.tannerhiggin.com/how-i-use-leeroy-jenkins-to-teach-race-in-videogames/. Jenkins, Henry. “Cyberspace and Race.” Technology Review. Apr. 2002. 23 Sep. 2006. http://www.technologyreview.com/printer_friendly_article.aspx?id=12797. Nakamura, Lisa. "Chapter Three: Race in the Construct." Cybertypes: Race, Ethnicity, and Identity on the Internet. New York: Routledge, 2002. 61-85. Week Six: Posthumanism+Identity Doctorow, Cory. “0wnz0red.” A Place So Foreign and 8 More. New York: Four Walls Eight Windows, 2003. 208-243. Foster, Thomas. “Introduction: Cyberpunk's Posthuman Afterlife.” The Souls of Cyberfolk: Posthumanism as Vernacular Theory. Minneapolis, MN: University of Minnesota Press, 2005. xi-xxix. Hayles, N. Katherine. “Chapter One: Toward Embodied Virtuality.” How We Became Posthuman: Virtual Bodies in Cybernetics, Literature, and Informatics. Chicago: University of Chicago Press, 1999. 1-24. “The Transhumanist Declaration.” World Transhumanist Association. 23 Mar. 2012. http://transhumanism.org/resources/TenQuestions.pdf. "Transhumanist FAQ." Extropy Institute. 23 Mar. 2012. http://www.extropy.org/faq.htm. Wolfe, Cary. “Introduction: What is Posthumanism?” What is Posthumanism?. Minneapolis, MN: University of Minnesota Press, 2010. xi-xxxiv. Week Seven: Posthumanism+Gender+Sexuality Haraway, Donna. “A Cyborg Manifesto: Science, Technology, and Socialist-Feminism in the Late Twentieth Century.” Simians, Cyborgs, and Women: The Reinvention of Nature. New York: Routledge, 1991. 149-182. Stone, Sandy. “The Empire Strikes Back.” The Transgender Studies Reader Eds. Susan Stryker and Stephen Whittle. New York: Routledge, 2006. 221-235. Stryker, Susan. “(De)Subjugated Knowledges: An Introduction to Transgender Studies.” The Transgender Studies Reader Eds. Susan Stryker and Stephen Whittle. New York: Routledge, 2006. 1-18. Week Eight: Posthumanism+Race DuBois, W.E.B. “Of Our Spiritual Strivings.” The Souls of Black Folk. New York: Dover, 1994. 1-8. Foster, Thomas. “Chapter Five: The Souls of Cyberfolk: Performativity, Virtual Embodiment, and Racial Histories.” The Souls of Cyberfolk: Posthumanism as Vernacular Theory. Minneapolis, MN: University of Minnesota Press, 2005. 137-170. Gibson, William. “Johnny Mnemonic." Burning Chrome. New York: Ace Books, 1987. 1-22. Gilroy, Paul. “Introduction." Against Race: Imagining Political Culture Beyond the Color Line. Cambridge, MA: The Belknap Press, 2000. 1-8. Gilroy, Paul. “Chapter One: The Crisis of ‘Race’ and Raciology.” Against Race: Imagining Political Culture Beyond the Color Line. Cambridge, MA: The Belknap Press, 2000. 11-53. Week Nine: Identity+Politics Alcoff, Linda Martín. “The Political Critique of Identity.” Articles. Linda Martín Alcoff's Website. 22 Mar. 2012. http://www.alcoff.com/content/chap2polcri.html. Alcoff, Linda Martín. “Who’s Afraid of Identity Politics?” Articles. Linda Martín Alcoff's Website. 22 Mar. 2012. http://www.alcoff.com/content/afraidid.html. Althusser, Louis. "Ideology Interpellates Individuals as Subjects in 'Ideology and Ideological State Apparatuses.'" Marxists Internet Archive. April 1970. 22 Mar. 2012. http://www.marxists.org/reference/archive/althusser/1970/ideology.htm. Clifford, James. “Taking Identity Politics Seriously.” Without Guarantees: Essays in Honour of Stuart Hall. Eds. Paul Gilroy, Lawrence Grossberg, and Angela McRobbie. London: Verso, 2000: 94-112. Munoz, Jose Esteban. “Introduction: Performing Disidentifications.” Disidentifications: Queers of Color and the Performance of Politics. Minneapolis, MN: University of Minnesota Press, 1999. 1-34. Week Ten: Identity+Games Galloway, Alexander. “Chapter Three: Social Realism.” Gamer: Essays on Algorithmic Culture. Minneapolis, MN: University of Minnesota Press, 2006. 70-84. McGonigal, Jane. “Growing Up Gamer." AvantGame. Sep. 2008. 22 Mar. 2012. http://www.avantgame.com/growing_up_gamer_mcgonigal_sept2008.pdf. Nardi, Bonnie. “Chapter Eight: Gender.” My Life as a Night Elf Priest: An Anthropological Account of World of Warcraft. Ann Arbor, MI: University of Michigan Press, 2010. 152-175. Waggoner, Zach. “Chapter One: Videogames, Avatars, and Identity: A Brief History.” My Avatar, My Self: Identity in Video Role-Playing Games. Jefferson, NC: McFarland, 2009. 3-20. Week Eleven: Identity+Gamification Bogost, Ian. "Exploitationware." Gamasutra. 3 May 2011. http://www.gamasutra.com/view/feature/6366/persuasive_games_exploitationware.php. Bogost, Ian. "Gamification is Bullshit." 8 Aug. 2011. http://www.bogost.com/blog/gamification_is_bullshit.shtml. Gamification Wiki. 15 Jun. 2012. http://gamification.org/.
McGonigal, Jane. "Introduction." Reality is Broken: How Games Make Us Better and How They Can Change the World. New York:
The Penguin Press, 2011. 1-15.
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