Keywords for Video Game Studies

chid 496i, autumn 2010

syllabus

Description

IN 2000, HENRY JENKINS WROTE, "The time has come to take games seriously as an important new popular art shaping the aesthetic sensibility of the 21st century," that video games do matter. But only within the last few years has the state of video game studies, either popularly or academically, found legitimacy and critical attention, pointedly the recent John D. and Catherine T. MacArthur Foundation Digital Media & Learning Initiative, which "aims to determine how digital media are changing the way young people learn, play, socialize and participate in civic life." Given this recent proliferation of video games, playership of video games, video game technology, art and film inspired by video games, and scholarship on video games, the moment is ripe for interrogating this growing medium, art form, and cultural production and to produce a critical vocabulary for their analysis and discussion.

OUR FOCUS GROUP, as part of a continuing series on video games generated by the Critical Gaming Project at UW, will draw inspiration from Raymond William's influential Keywords: A Vocabulary of Culture and Society and the new Keywords for American Cultural Studies book and website to identify and interrogate the key terms, the key moves, and the key players in video game studies. We will play a range of games alongside formal video game and cultural studies scholarship in order to investigate keywords like: play, control, immersion, interactivity, identity, avatar, violence, casual, hardcore, race, gender, sexuality, nation, and economy.

THE COURSE will meet once a week for 2 hours to engage reading, guided discussion, analytical and reflective writing, and game play. This course coincides with the inauguration of the Keywords for Video Game Studies graduate interest group sponsored by the Simpson Center for the Humanities. Students will be required to attend two working group sessions in lieu of two, regular class periods. Students will be asked to participate in discussions both in class and online, write a review of a video game of their choice, and make a short in-class presentation.

Requirements & Grading

Although CHID 496 is for credit/no credit and no numeric grade will be reported, for the purposes for the class, you will still need to earn a minimum of a 2.0 to receive credit for the course. With that in mind, passing with credit will be a reflection of engagement, effort, critical thinking, writing, and participation.

Critical Game Review (50%)
We are framing our conversation about the key concepts for the critical study of video games around the practice of video game reviews. After spending the quarter discussing some of the central debates in the field, you will be tasked with developing an evaluation rubric that can be used to review a game in terms of these keywords for video game studies. On the final day of class you will present your rubric by reviewing one game of your choice. Your final project will then be to write up your critical review and submit online by December 10th.
Participation and Preparedness (50%)
Preparedness and participation forms a large component of your final grade. It is essential that you prepare for class, attend class, and participate. Missing class may seriously compromise your ability to do well in this class. Again, negative participation will hurt your participation grade. Participation is determined by
  1. your respectful presence in class,
  2. your willingness to discuss, comment, and ask questions,
  3. your preparation for class, which includes bringing required materials to class and doing all of the assigned reading for class,
  4. your engagement in group work and play,
  5. your contribution to the CGP blog,
  6. and your interactions with us and other students.
Finally, failure to turn in homework, incomplete assignments, or late papers will negatively impact your participation grade.

Attendance

Attendance is strongly recommended. If you are absent, you miss the explanation of an assignment, the discussion of a reading, the chance to play and participate, and overall, the class as a community of learning. It is in your best interests to come to class. Also, you are expected to be in class on time. Class will start immediately at the appointed time. In the first minutes of class I may make important announcements, establish the agenda for the class meeting, begin immediately with an important lesson, or field questions. Therefore, it is particularly important for you to arrive on time. If you come in after we start class, even by only a few minutes, you are late and I will mark you as such.

Chronic or conspicuous attendance problems will negatively affect your credit for the class. If you know you are going to miss class, please let us know ahead of time (via email), if you can, and we will make any necessary arrangements. And when you do miss class, always find another student to get class notes and see me in order to make up missed work in a timely manner.

Finding Help

We are available during office hours and by appointment to help you. We encourage you to come see us early in the quarter even if it is just to talk about the class, about the assignments, or about school in general. We may ask you to meet with us when we think a conference would be useful. Our offices are located on the ground floor of Padelford Hall (northeast of the HUB). Ed's office is in B-33. Tim's office is in A-307.

We are also available electronically by email and the course blog. Email and the blog are the best means of contacting us. We will do our best to answer your emails and blog posts, usually within twenty-four hours. If there is an emergency and you need to reach us, please contact the CHID office in B-102 Padelford.

We will also supplement our office hours with virtual hours via instant messenger. Ed uses AOL Instant Messenger and Google Talk (AIM & Gtalk nickname: EDagogy); Tim just uses Google Talk (Gtalk nickname: tim.j.welsh). If we are logged in, during reasonable hours, you are more than welcome to discuss the class or ask questions. Please, when you initiate an IM conversation for the first time, please identify yourself to us — be polite and respectful — and please be patient because our responses may not be immediate.

Academic Dishonesty

Plagiarism, or academic dishonesty, is presenting someone else’s ideas or writing as your own. In your writing for this class, you are encouraged to refer to other people’s thoughts and writing — as long as you cite them. Many students do not have a clear understanding of what constitutes plagiarism, so feel free to ask questions about these matters at any time. Plagiarism includes:

If you have any doubt about how to cite or acknowledge another’s writing, please talk to me. It is always better to be safe than sorry. As a matter of policy, any student found to have plagiarized any piece of writing in this class will be immediately reported to the College of Arts and Sciences for review. For further information, please refer to UW’s Student Conduct Code at . Play it smart, don’t plagiarize!

Accommodations

If you have a registered disability that will require accommodation, please see me immediately. I will gladly do my best to provide appropriate accommodation you require. If you have a disability and have not yet registered it with Disability Resources for Students in 448 Schmitz Hall, you should do so immediately. Please contact DRS at 206-543-8924 (Voice) or 206-543-8925 (V/TTY) or 206-616-8379 (FAX) or via their website at .

CHID 496 I

Title:
Keywords for Video Game Studies

Meeting:
Thurs.| 2:30-4:20 |SAV 139

Instructors:
Ed Chang & Timothy Welsh

Syllabuspdf

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